Metro Trains releases ‘Dumb Ways To Die 2: The Games’ via McCann Melbourne and Millipede

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dwtd.jpgFollowing the remarkable success of the ‘Dumb Ways to Die’ smartphone and tablet game, Metro Trains has released a follow-up title available exclusively from the iTunes App Store today.

Created by McCann Melbourne and produced by local developer Millipede, ‘Dumb Ways to Die 2: The Games’ builds on the remarkable success of the franchise to date and will also be available for Android.

dwtd2.jpgA hit with young people, the first Dumb Ways to Die game went to number one on the iTunes App Store in over 21 countries, clocking up over 70 milion downloads and over 1.2 billion plays. The game successfully extended the Dumb Ways to Die campaign following the initial phase of viral campaign, generating millions of hours of engagement with the rail safety message.

Building on the dwtd3.jpggameplay of the first title, ‘The Games’ sees players cast as new sporting Dumb Ways to Die characters, competing in athletic-style mini-games across three arenas in an attempt to claim the coveted ‘Dumbest of the Dumb’ title. Gameplay arenas include Freezerville, the Dumb Dome and Drown Town and are all connected by train travel and only accessible once a train safety game is complete.

Further to the game, a series of online videos combining live action and animation, Facebook content and an updated website have also been released, providing a digital hub for discussion around all things Dumb.

Says Leah Waymark, general manager, corporate relations and business development at Metro Trains: “The Dumb Ways to Die characters are safety champions, mainly around trains, but occasionally they see risks with other popular events and like to warn people of the consequences.

“We hope to surprise and delight people of all ages with a really fun and entertaining game, while still conveying a serious safety message. With this campaign it became cool to be safe and dumb to take risks around trains.”

Says Pat Baron, McCann Melbourne ECD: “Two years on, it’s extraordinary to think that affection for the campaign is still growing. It’s a powerful thing to put your message in the hands of young people and to do so in a way that brings such joy is a rare privilege.”

Says Wil Monte, game director, Millipede Melbourne: “This has been an amazing opportunity, not only to produce a game for a hugely successful Melbourne brand, but the brand humour is perfectly in line with our own. Dumb Ways To Die 2 is another leap forward in raising the profile for using games as a means to educate and raise awareness, while remaining a fun and enjoyable experience.”

Metro Trains

General Manager, Corporate Relations & Business Development: Leah Waymark

Marketing Manager: Chloe Alsop

 

McCann Melbourne

Executive Creative Director: Patrick Baron

Creative Director: David Ponce de Leon

Senior Designer: Scott Hall

Designer: Dave Budd

Art Directors: Mathew Hine & Ryan Clayton

Copywriters: Andrew North & Patrick Trethowan

Managing Director: Adrian Mills

Digital Director: Tony Prysten

Senior Digital Producer: Joe Guario

Group Account Director: Alec Hussain & Serrin Dewar

Senior Account Manager: Clara Tang

Account Manager: Alex Haigh

Millipede

Game Director: Wil Monte

Game Design: Samuel Baird

Mobile Team Lead: Patrick Toohey

Mobile Game Developer: Geoff Walker

Mobile Game Developer: Mark Eduardo

Art & Design Team Lead: Mark White

Senior Designer: Richard McBride

Senior Designer: Michael Raftos

Animator: Ben Ommundson

Animator: Aaron McDonald

Sound Design: Scott Illingworth

QA Lead: Felix Lawi

Senior Producer: Sara Cousins