Wieden+Kennedy Shanghai and Nike transport runners into a video game blurring the line between gaming and in-store product trial

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Reactland.jpgNike reinvented cushioning with NIKE REACT technology for the new Nike Epic React running shoes. It’s a shoe that combines bounciness and softness, while keeping it extremely light and durable. But how do you communicate all of these characteristics to the consumer during a 3 minute in-store trial?

Welcome to Reactland. To communicate the feeling of NIKE REACT technology, Nike China and Wieden+Kennedy Shanghai launched an immersive video game experience in store where people can trial the shoes, transport themselves into the game as the main character and enter a fantastic land populated by the soft springy characteristics of NIKE REACT. This fantastic world is populated with clouds, springs, pillows and other fun elements to metaphorically demonstrate the benefit of NIKE REACT technology.

 

Interior_360.jpg2_ setting Distance.jpgThe experience is simple: scan yourself to create your avatar, put on a pair of NIKE REACT shoes, jump on the treadmill and use a handheld button to navigate Reactland. The further you run in Reactland, the higher you make it on the leaderboard.

Players run through a floating metropolis in China, the Great Wall built in the clouds, a super soft panda land, a bubbling Fuji Mountain, a bouncy Santorini, a jumping frog in France and a slinky Tower of Pisa all the way to the Statue of Liberty – all global locations fantastically modified to communicate the benefits of NIKE REACT technology.

After participating, players receive a 10 second, highly sharable video of them running through Reactland to spread on social media. Anyone interested in the amazing NIKE REACT technology can experience it via Reactland at selected Nike Stores in Shanghai, Beijing, Guangzhou and Chengdu.

 

Reactland boldly challenges traditional in-store shoe trialing by combining entertainment, sharability and product education into a 3 minute experience.

Credits –

Nike China

VP Marketing: Steve Tsoi

Senior Director of Brand Experience: Simon Lee

Director of Greater China Brand Communications: Che Lin

Senior Brand Manager: Miao Wang

WIEDEN+KENNEDY SHANGHAI

Executive Creative Director: Ian Toombs, Vivian Yong

Creative Director: Okan Usta, Hesky Lu

Art Director: Josh King

Copywriter: Aier Xu

Head of Integrated Production: Sanne Drogtrop

Creative Technologist: Rhys Turner

Interactive Producer: Xiong Xiong

Producer: Fang Yuan

Tech Developer: June Xie

Senior Planner: Leon Lin

Planner: Carina Huang

Business Director: Dino Xu

Senior Account Manager: Qinna Ye

Senior Account Executive: Xueer Ren

Head of Project Management: Nicole Bee

Business Affairs: Jessica Deng, Kathy Zhan

Head of Designers: Fish Ho

Designer: Helen Yu

PR Manager: Evelyn Hsu

External Credits:

Production Team

● Executive Producer/s: Marc D’Souza

● Producer/s: Yi Nong Dong, Martino Butti

● Project Manager/s Feodar Voloshin, Mengwei (Grace) Guo

Creative Team

● Game Director: Alexander Horton

● Creative Director: Yifei Chai

● Pixel Artists/s Gustavo Viselner, Bruno Moraes, Romain Courtois

● Game Designer: Jakub Jakubowski

● Art Director/s Karol Goreczny, Mariusz Kucharczyk

● Product Design: Yu-Chang Chou

● UX Lead: Silvia Massotti

● Designer: Mitch Fernandes

● 3D Model: Julien Didisheim

● Character Animation: Virgil Tanasa

● Character Rigging: Brian Horgan

● Sound Design: Jamie Finlay (Sound Designer)

Development Team

● Tech Lead: Andrew Oaten

● Hardware Developer/s: Christian Bianchini

● FE Developer/s: Payulina Banasiak-Pietraszek, Kostas Tsergoulas

● Head of QA: Dominic Berzins

Other Staff

● QA Staff: Tom Watson, Rozzie McCann, Adam Mingay, Evi Nathanaili,

● BE Developer/s: 31ten (WeChat integration)

● FE Developer/s: Maja Matusiak

● Tech Support: Maciej Dudek, Jorge Esteves, Ivan Tchekashkin, Cristian Bovino,

Alexandre Schnoebelen, Senthil Seveelavanan

● Producer/s On-Site: Lin (Rainie) Ma, Bei (Bella) Yu, Ming Xuan (Vincent) Zhang

● Production Assistant: Rose Hung

Post Production – Animation

Company: Dirty Robber

Executive Producer: Jason Puris

Producer: Jamie Qualtrough

Creative Director: Nick Frew

Animator: Hombre McSteez

Editor: Oliver Riley-Smith

Creative Studio: Curious Beast

EP: Colin Brown

Producer: Colin Brown

Director: Dante Zaballa

Lead Animator: Dante Zaballa

Sound design: Josh Derry