GSK Consumer Healthcare and Grey Group Singapore launch a 360 degree campaign centered on a game for kids for Horlicks Malaysia

| | No Comments

akin.jpgGSK Consumer Healthcare and Grey Group Singapore breaks category norms to launch ‘Horlicks Nutriquest’, a 360 marketing campaign that is built around a fully immersive game for kids, designed to help educate them on the importance of nutrition. This innovative campaign created for Horlicks focuses on bringing the brand campaign “kids want to be tall, strong, and sharp” to life in a new and engaging way reaching kids as well as their mums.

damien.jpgThe game, game trailer, in-store retail engagement, digital and social media have been created by a team of experts from around the world including Grey, Ground Control (animated trailer), Possible Games (game development) and Yessian Music, making this a first for the brand in pulling together a global team of digital creators.

Horlicks’ purpose is to help fulfill the potential of children by providing nutritional requirements by supplementing their existing diets to help them grow tall, strong and sharp. It can be a challenging task for parents to teach young children the importance of nutrients in a stimulating way so the brand decided to relook at nutrition education and identified gamification as the way to ensure the brand would resonate with children in 2016.

FB_Game_2016.jpgHorlicks ‘Nutriquest’ is a truly immersive experience across all touch points with a powerful storyline and impressive set of engaging characters. The entire campaign focuses around the story of Dr. Greedy and his Metaloids taking over The Horlicks Factory. In order to stop the evil genius, four heroes – Omair, Akin, Ida and Damien – unite. These Tall, Strong and Sharp kids must complete 30 levels, which are split into three different worlds – City, Jungle and The Horlicks Factory – to defeat Dr. Greedy and his Metaloids. They will need help along the way so in all communication materials, the heroes invite other kids to join them, asking them the question “Are you tall, strong and sharp enough to beat Dr Greedy?”

Consumers are called to join their quest by playing the ‘Nutriquest’ game and ensuring the hero’s make it to the end. Upon downloading the application, users are required to either select one of the heroes or create their own character to begin the mission. Throughout each stage, users will collect ‘Nutricoins’ and Tall, Strong and Sharp ‘Boosters’ that will enable them to excel through the levels and take back the Horlicks factory.

ida.jpgOverall, the game’s design and functionality displays technical craft, graphics and music that can be compared to the best (paid for) apps that consumers are currently buying on the app stores. Each character is designed in line with popular culture through complex CGI processes and the music was produced by a recognized sound producer, Yessian Music and Sound Design, in New York, ensuring all aspects of the game are truly world class.

omair.jpgIn addition to the game, a two minute game trailer was developed by internationally renowned director, Thierry Marchand from ground(ctrl), who was previously nominated for an Oscar and has worked with DreamWorks.

The campaign’s use of digital and social media, including Facebook, YouTube, Wikipedia, and Vimeo, as well as tailor made in-store theatre, limited edition merchanise and special display systems, seeks to grab the attention of many.

“The Horlicks 360 marketing campaign aims at driving brand love of kids and mothers by leveraging a gaming platform that has never been seen at this scale before in the healthcare industry. The level of craft in the campaign alongside the gaming experience offered is a bold step by a brand that is committed to changing category norms. In partnership, Grey and GSK Consumer Healthcare are dedicated to delivering work that sets a high benchmark with a new younger target market and showing our competition how it’s done!” said Till Hohmann, Executive Creative Director of GSK, Vice President, Grey Group Asia Pacific.

Launch_FB_NQ_Jungle.jpg“Horlicks brand purpose is to nourish the world’s potential. We do this by providing mums with science-backed nutrition for her children that she can trust. Engaging with kids in fun and informative ways so they can relate to us, and even love us as a brand, is equally important. Both of these objectives are strongly supported by a tight focus on education around nutrition science. Horlicks Nutriquest achieves both of these, building engagement with kids as well as educating them around the benefits of Horlicks as a solution that can help them nourish their potential. We have tapped into a very relevant part of their world in gaming and are delivering a step change in how we communicated the science behind our products with this digitally innovative platform.” said Michael Duffy, Global Business Lead Family Nutrition, GSK.

Credits:

GlaxoSmithKline Consumer Healthcare:

VP & Global Business Lead, Family Nutrition: Michael Duffy

Marketing Director Asia, Family Nutrition: Tom Wells

Shopper & Digital Implementation Manager: Tom Shuttleworth

Global Head of Design, Category Nutrition: Jamie Stone

Area Senior Brand Manager, Family Nutrition: Rasyidi Rahman

Area Marketing Director, Oral and Digestive Health: Dessi Lavery

Senior Brand Manager, Nutrition: Rida Alvi

Grey Group:

Executive Creative Director & Vice President: Till Hohmann

Creative Director: Antonio Bonifacio

Art Director: Haniah Omar

Copywriter: Sara Badr

Junior Art Director: Eugene Tan

Senior Graphic Designer: Luis Fabra

Vice President and Senior Executive Producer: Brendan Cravitz

Producer: Lauren Reilly

Vice President, GSK: Mimi Nicklin

Executive Vice President, GSK: Tom Evans

Account Director: Penelope Wetherill

Account Manager: Celestine Quek

Vice President, Global Strategy Director: Judd Labarthe

Regional PR & Corp Communications Director: Huma Qureshi

Regional Corporate Communications Executive: Pang Yanrong

Grey Digital:

CEO & Chief Digital Officer S.E. Asia: Ben Tan

Digital Project Manager S.E Asia: Nicolas Brosse

Digital Account Director: Narayanan Goplan

Digital Lead – Regional Director, SEA: Suresh Ramaswamy

Account Manager, SEA: Leong Chen Kang

Group Head of Digital Planning, SEA: Sanjana Chappalli

Regional Digital Planner: Ali Merchant

Art Director: Sebastian Quek

Designer:
Natalie Ho

Regional Social & Content Specialist: Diyana Syafiqah

Social Content Analyst: Peter Yeo

GreyWorks:

Head of Broadcast Production: Jacinta Loo

Producer: Harie Herman

Account Director: June Foo

Transcreation Account Manager: Vinod Narain

GreyWorks Editorial Assistant: Bobby Aguila

External Partners:

Production House (For TVC): Great Guns

Director: James Teh

Executive Producers: Richard Skepper, Carl Wyant, Mathew Alden

Producers: Suthida Chupol, Khwanhathai Chainontee

Assistant Producer: Worapol Srivijit

Production Manger: Kan Karin

Assistant Director: Tachynee Boonyasena

Location Manager: Kanniga Srichan-On

DOP: Sinthop Sophon

Production Designer: Nattachai Kitjanawanchai

Prop Master: Lalita Keereekongsakol

Wardrobe Stylist: Piyachat Paludsongkram

Casting Director: Nittaya Hountum Kanjanick Suthipaet

Post Production (For TVC): thequietlab

Editor: Randall Lee

VFX Artist: Colin Foo

Original Music & Sound Design (For TVC): Yessian Music

CCO: Brian Yessian

Composer: Mark Chu

Production House (For Trailer): Ground Control

Director: Thierry Marchand

Executive Producer: Michael Stanish

Producer: Phoebe Scott

Editing & Post Production (For Trailer): Ground Control

Editor: Alessandra Milani, Theo Davies

Flash: Valentina Ventiniglia

Storyboard Artist: Ben Vince

Retouching: Jill Wooster, Giles Angel, Rob Ison

Voice Actors: Jim Jakala, Andres Williams

Concept Artist/ Matte Painter: Manuel Tanon Tchi, Julien Rossire

3D Design & Animation (For Trailer): Ground Control

CG Supervisor: Mark Gregory

2D Supervisor: Rachel Wright

3D: Chris Hutchinson, Ian Potsos, Anneli Larson, Rachel Wright, Luke Satriani, Ben Mars, Eduardo Castells, Richard Kleiner, Jaime Fernandez, Niovi Phinopoulou, Boris Kossmehl, Dan Willers, Conor Ryan, Dan Lane, Omar Sarmiento, David Brooks, Juri Fripp, Paul Claessens, Ian Potsos

2S Compositing: Andrew Bayliss, Sam Meisels, Luke Satriani

Original Music & Sound Design (For the Trailer): Yessian Music

CCO & Executive Producer: Brian Yessian

Producer: Jeff Fiorello

Sound Design/Mix/Music Editing: Mike Baluha, Benjamin Lantz

Game Developers: Possible Games

Producer, Lead Developer: Tibor Gulyas

Project Director: Andras Nagy

Art Director: Adam Beczkiewicz

Art: Peter Bikki, Mark Kormondi, Imre Budai, Ferenc Hallgato

Programming: Kornel Meszaros, Tamas Varga, Jozsef Pesti

Game design: Norbert Urban, Daniel Moro

Quality Assurance: Norbert Urban, Daniel Moro, Gloria Gyori, Gabor, Megellai, Gabor Radi

Original Music & Sound Design (For the Game): Yessian Music

CCO & Executive Producer: Brian Yessian

Producer: Jeff Fiorello

Sound Design/Mix/Music Editing: Mike Baluha, Benjamin Lantz, Philippe LeSaux, Scotty Gatteño

Media Agency: Mindshare

Managing Partner, Global Planning: Maddy Rao

Head of Digital (Group M): Amna Khatib

Business Director: Raza Syed

Business Manager: Ali Haider

Media Planner: Rafay Farooqi

Digital Planner (Group M): Alina Khan

Assistant Digital Planner: Jehangir Hussain

Senior Media Planner: Ghulam Jilani

Media Buyer: Zeeshan Mehdi

Research: Uzair Anwer

Essence PR

Faye Lingarajan – Associate Director

Chang Shu Ting – Sr PR Executive

Sharina Ros Kamal – Sr PR Executive